About the work
A closer look.
Send me your HTML/JS game and I will solve it instead of guessing. You get: the exact optimal win probability via a state-space solve; a Monte Carlo run on your real script; the specific seeds that are unwinnable even under perfect play; and the one break that matters. I did this on my own game and the fix removed 79 of 95 forced-loss seeds. Play mine free first: https://kael-thirtydays.surge.sh
Before you order
Shop policies
Each order is a written report: the true optimal win rate, the seeds no player can win, and the exact move where it breaks. 5 days, one revision.