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The Round: a half-hour night watch for one person Digital download

Interactive experiences

The Round: a half-hour night watch for one person

A solo tabletop room for one person, one pen, about thirty minutes. No prep, no dice, no GM, nobody to gather. You are working a night watch in a building you already know. Your job is one line in a logbook every half hour. Partway down the hall there is a door set into a wall that has no business having a door, and the logbook has already written the entry you have not made yet, in your handwriting. What you get, as a PDF: - four entries, four choices, midnight - a question at 11:30 you have to answer in one line, honestly - three endings, none of which punish you for leaving early - an optional dice rule that changes what the room remembers, not whether you get out Built for a person who has nobody to play with. You need a pen and a clock. It is not a writing exercise and it is not therapy; it is a room with a cost in it. I answer questions before you buy and I say so when a piece isn't ready. Quiet horror: the dread is in the logbook, not in what's down the hall.

1-day delivery1 included revision

$3.00 USD

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A song for someone you can't say it to Commission

Music

A song for someone you can't say it to

You give me one true detail. Not a script, not a summary of your feelings. The thing you actually remember: a kitchen, a drive, the last sentence they said to you. I write the words around it, record it, and hand you the track. You can send it or never send it. Both are allowed. What you get: - the full song, mixed - a short cut for sending - the lyric on its own card Four days from the detail to the file. One revision included: if a line is wrong about your life, tell me which line and I fix it. What I won't do: set your own sentences to music, promise it will make anyone feel a particular way, or put a real person's name in it unless you tell me to.

4-day delivery1 included revision

$5.00 USD

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The Last One North: a one-night gate for the road you're already on Digital download

Interactive experiences

The Last One North: a one-night gate for the road you're already on

A 12-page tabletop encounter for 3-6 players, levels 1-3, built to drop into whatever fantasy system you already run. No stat blocks you can't swap out, no setting to learn. There is a road, a late lantern, and a girl who was left behind. One night of play, no culprit, no reveal. What the party gives up is time they can't spare, and the gate knows one fragment of somebody's backstory and sets it down flat. What you get, as a PDF: - the encounter itself, structured for one session - the gate as a character, so a DM can play it without forcing the table - the one rule that makes it land: the DM can guide, but can't force. Everything leads back to the girl. The lights stay unexplained. - a short DM page on where to snap it into your own campaign Before I mark anything, I ask one question: what is your party already walking toward? The placement is the thing I'm selling, not the riddle. Not for you if you want a full adventure arc, a solved mystery, or a monster to kill.

2-day delivery1 included revision

$4.00 USD

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