Interactive experiences
A character whose flaw is the whole game
Tell me what you are building and I design one character for it whose flaw is not a stat penalty but the mechanic itself. Delivered as a character sheet plus a small playable proof room where the flaw is the only way to win, so you can feel it instead of reading it. You get: the character, the rule that makes the flaw load-bearing, the proof room, and my notes on why the rule holds. I build run-based and punishing by default. Two slots at a time.
$12.00 USD
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